Year
2024
Service
Game & Interaction Design
Client
Academic Project
The Project
An innovative board game designed from scratch, merging mechanics from classic games like Ludo, Monopoly, and Uno. The game is set in four elemental realms - Water, Fire, Air, and Earth - where players must navigate a complex board to claim victory.
The Solution
I created a dynamic gameplay experience featuring a deck of interactive cards - including challenges, penalties, and power-ups - that disrupt the board state. The design emphasizes strategic tension, forcing players to balance competitive sabotage against the necessity of building temporary alliances.
"A strategic fusion of strategy, play, and narrative."